I had some computer issues, so I have been a little behind, but I was able to read over all of my instructors power points on Level Design and am really looking forward to digging in deep and streamline my level, “Wrath”.
I think it would be best if I did another map of my level, add paths of where the player will travel and possibly separate each of the quadrants on one page so we can see each quadrant more clearly. The size of the level is quite huge and it might be best to make it 4 quadrants instead of 6 and fine tune the puzzles and game mechanics.
I like to be able to have a mix between the fighting (shooting) and deductive reasoning and puzzle solving.
I don’t want to have too much information for the player once they get into level, except for how to walk, shoot, have special camera moves showing the key areas that the player will need to hit, like how they have in God of War. I think the challenge will be setting the triggers, timing and order of puzzles.
I’d like to have the following puzzles:
Floor sensors—the player must find heavy objects, crates, rocks, or dead bodies, and move them onto the floor sensors in order to lift the Quadrant 2 gate.Symbol Order—the player must find the symbols in a quadrant and push them in the correct order in order to open a gate to reveal a lever that the player will have to flip in order to open another Quadrant gate OR to make the Altar raise, revealing one of the AOG pieces.
Circuit Game—It would be really cool to set up a circuit game where the player will have to fix the wires on the circuit board in order to open the secret door which would reveal another lever which would open another gate for health/ammo OR another quadrant gate.
Candle lighting task—the player must light the candles in the altar room in order to reveal the secret Altar door where one of the AOG pieces are OR to summon the first demon boss for the player to fight.
No comments:
Post a Comment