Game Mechanics for A.I.A.
Player shoots gun
Player picks up new gun
Player pushes/pulls chest
Floor sensor—when player steps on sensor or places a chest on top of it, the sensor will push down. When the playe steps off the sensor or moves the chest off of it, the sensor will go back up to it’s first position
Enemy spawns
Enemy trigger—when certain swarm of enemies are defeated, a door will unlock
Enemy swarm—enemies 10-15 at a time (randomizing in spawning so as not to completely overwhelm the player).
Enemy item drop—health or ammo drops
Health/Ammo pickups
Lights/glow on objects—objects that the player must interact with will have a light or glow to it so it is obvious that that is interactive. Also, once the object has been placed in the correct location, the object will shimmer with a quick light or glow
Player picks up items—gun, ammo, health, AOG upgrade item
Lever—player will activate a lever which will unlock a door
Circuit Box—player will activate the circuit box by collecting fuse that the enemies drop at a random rate and place them one at a time in the circuit box in order to unlock a door. Player must collect 4 circuit breakers in order to unlock the door.
Circuit Box trigger—when the player opens the circuit box, enemies will spawn after 15 seconds. A text prompt will show on the screen (GUI) to instruct the player that they must “collect 4 fuses to unlock the door”.
Place gun in player’s hands from start of game
Health vortex—special vortex’ of green light will appear
AOG Item will give an upgrade to the player making them stronger before fighting the boss
Key—Player picks up key and uses it to open a locked door
Enemies path—enemies will walk a specific path and when player enters the trigger zone the enemy will attack
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