Monday, February 6, 2012

Game Mechanics--A.I.A.

Game Mechanics for A.I.A.


Listed below are the Game Mechanics that will need to be implimented within Angelic Intelligence Agency:

Player shoots gun

Player picks up new gun

Player pushes/pulls chest

Floor sensor—when player steps on sensor or places a chest on top of it, the sensor will push down. When the playe steps off the sensor or moves the chest off of it, the sensor will go back up to it’s first position

Enemy spawns

Enemy trigger—when certain swarm of enemies are defeated, a door will unlock

Enemy swarm—enemies 10-15 at a time (randomizing in spawning so as not to completely overwhelm the player).

Enemy item drop—health or ammo drops

Health/Ammo pickups

Lights/glow on objects—objects that the player must interact with will have a light or glow to it so it is obvious that that is interactive. Also, once the object has been placed in the correct location, the object will shimmer with a quick light or glow

Player picks up items—gun, ammo, health, AOG upgrade item

Lever—player will activate a lever which will unlock a door

Circuit Box—player will activate the circuit box by collecting fuse that the enemies drop at a random rate and place them one at a time in the circuit box in order to unlock a door. Player must collect 4 circuit breakers in order to unlock the door.

Circuit Box trigger—when the player opens the circuit box, enemies will spawn after 15 seconds. A text prompt will show on the screen (GUI) to instruct the player that they must “collect 4 fuses to unlock the door”.

Place gun in player’s hands from start of game

Health vortex—special vortex’ of green light will appear

AOG Item will give an upgrade to the player making them stronger before fighting the boss

Key—Player picks up key and uses it to open a locked door

Enemies path—enemies will walk a specific path and when player enters the trigger zone the enemy will attack

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